To transfer uv map from one mesh to another, follow steps below.
1. In Maya, select source mesh and shift select receiving mesh.
2. When both meshes have been selected, choose "Mesh" in the menu and select "Transfer Attribute" box.
3. See image for settings. "Vertex position" should be "on" if you want the mesh to be shrink wrapped to source mesh.
4. Click "Transfer" then delete history by "Edit > Delete All by Type > History". Done.
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